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  • Dynamic OPFOR

    Experiment 

    Karmakut Liberation

    Last date update: 4/25/2023

    SECTION 1: OPFOR

    1. Purpose of OPFOR:
      • OPFOR is intended to add a realistic dynamic challenge to Liberation gameplay
      • OPFOR is limited to 1-life per respawn unless bodies are recovered to friendly lines (uncontested REDFOR point or PB). 
      • Only KOG Dedicated Roster slots are to play OPFOR.

    SECTION 2: KOGFOR Operations

    1. Operating as OPFOR
      • 2 nine-man infantry squads
      • 1 three-man weapons team
        • Full team must be slotted to be operational. 
      • Missions include, but not limited to, ambush, kidnapping, flank assaults, sabotage, reinforcing OPFOR occupied territory. 
        • BLUFOR Patrol Base (PB) can be attacked and destroyed by "Spetsnaz".
        • BLUFOR FOB is off limits.
      • Gear loadouts are role slot restricted. (Do not share gear)
      • Requirements for OPFOR play: 
        • 50 BLUFOR player count = minimum 2 - maximum (no limit)
        • 30 BLUFOR player count = minimum 2 - maximum 9 OPFOR players

    SECTION 3: OPFOR Disclaimer

    1. Disclaimer
      • The intent create more dynamic and challenging situations on the server that AI simply cannot provide.
      • Spetsnaz cannot monitor BLUFOR frequencies.
      • Spetsnaz will not have ZEUS access. 
      • Spetsnaz cannot capture points.
      • Spetsnaz cannot use vehicles/emplacements from AI.
      •  If OPFOR is captured they are banned from playing OPFOR a week unless they elect to host a training session for the community.
        • Spetsnaz can bring captured players to secure OPFOR sectors.
        • Spetsnaz in BLUFOR custody at time of restart also counts as capture.
          • In custody means that the Spetsnaz capture is awake, stable, and being sped to the rear.
      • Do not slot SOKOL unless you intend to fly inserts, do NOT use it as a rifleman slot. 
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