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  • Viet KOG

    Karmakut Liberation

    Last date update: 6/30/2024

    SECTION 1: VietKOG

    1. Purpose of OPFOR:
      • OPFOR is intended to add a realistic dynamic challenge to Liberation gameplay
      • OPFOR has limited lives per restart. 
      • Only KOG Dedicated Roster slots are to play OPFOR

    SECTION 2: Viet KOG Operations

    1. Operating as Viet KOG
      • 2 ten-man infantry squads
      • 3-man Fortification team
      • 2-man SNOT team (recon/sniper)
      • 1 three-man weapons team
        • Full team must be slotted to be operational. 
      • Missions include, but not limited to, ambush, kidnapping, flank assaults, sabotage, reinforcing OPFOR occupied territory. 
        • KOGFOR must make every attempt to rally with friendlies when alone.
        • BLUFOR Patrol Base (PB) can be attacked and destroyed by "KOGFOR".
        • BLUFOR FOB attacks will be organized and announced by Community Staff.
      • Gear loadouts are role slot restricted. (Do not share gear)
        • KOGFOR can utilize/rearm primary weapons, magazines and grenades from dead OPFOR AI and BLUFOR.
          • Example: you can grab/swap BLUFOR M16
            • Rearm does NOT include explosive weapons of any kind. 
      • Requirements for OPFOR play: 
        • 50+ BLUFOR
        • 4+ OPFOR
      • KOGFOR interaction with CIVs:
        • KOGFOR can only create a dynamic scenario with the civilian hostages from FOB. 
          • Cannot take civilians hostage that are not from the KOGFOR FOB.
        • KOGFOR FOB's will have maximum of 4 civilian hostages that spawn on restart.
          • KOGFOR can bring the Civ hostages from the FOB. 
            • KOGFOR cannot transport civilian hostages past OPFOR controlled territory. 

    SECTION 3: Viet KOG Disclaimer

    1. Disclaimer
      • The intent create more dynamic and challenging situations on the server that AI simply cannot provide.
      • KOGFOR cannot monitor BLUFOR frequencies.
      • KOGFOR will not have ZEUS access. 
      • KOGFOR cannot capture points.
      • KOGFOR cannot use vehicles/emplacements from AI or BLUFOR.
      • Liberation Ops: Your life rule and other SOPs can be changed at the will of the Admin/Community Staff for the Operation, and you will be told this ahead of the OP.
        • If captured, you still play out being captured where Blufor can execute you or take you back to a secure Blufor location and then you can disconnect to respawn.
      •  KOGFOR is on a 3-life rule per-restart.
        • If you are captured, you have a 72hr ban, but can be reduced to 24hr by hosting a training class
      •  If a KOGFOR player is captured, KOGFOR can capture a BLUFOR player for a prisoner exchange.
        • This has to happen in the same restart that the KOGFOR player was captured.
        • KOGFOR has to bring the BLUFOR captive to a OPFOR controlled territory that is not being assaulted by BLUFOR
        • If the prisoner exchange requirements are met, the captured KOGFOR player can return the next restart.
        • Prisoner exchange rate is 1 to 1.
      • 25 hours on liberation server is required to have KOGFOR permissions.
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